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//! Support for capturing a stack backtrace of an OS thread
//!
//! This module contains the support necessary to capture a stack backtrace of a
//! running OS thread from the OS thread itself. The `Backtrace` type supports
//! capturing a stack trace via the `Backtrace::capture` and
//! `Backtrace::force_capture` functions.
//!
//! A backtrace is typically quite handy to attach to errors (e.g. types
//! implementing `std::error::Error`) to get a causal chain of where an error
//! was generated.
//!
//! > **Note**: this module is unstable and is designed in [RFC 2504], and you
//! > can learn more about its status in the [tracking issue].
//!
//! [RFC 2504]: https://github.com/rust-lang/rfcs/blob/master/text/2504-fix-error.md
//! [tracking issue]: https://github.com/rust-lang/rust/issues/53487
//!
//! ## Accuracy
//!
//! Backtraces are attempted to be as accurate as possible, but no guarantees
//! are provided about the exact accuracy of a backtrace. Instruction pointers,
//! symbol names, filenames, line numbers, etc, may all be incorrect when
//! reported. Accuracy is attempted on a best-effort basis, however, and bugs
//! are always welcome to indicate areas of improvement!
//!
//! For most platforms a backtrace with a filename/line number requires that
//! programs be compiled with debug information. Without debug information
//! filenames/line numbers will not be reported.
//!
//! ## Platform support
//!
//! Not all platforms that libstd compiles for support capturing backtraces.
//! Some platforms simply do nothing when capturing a backtrace. To check
//! whether the platform supports capturing backtraces you can consult the
//! `BacktraceStatus` enum as a result of `Backtrace::status`.
//!
//! Like above with accuracy platform support is done on a best effort basis.
//! Sometimes libraries may not be available at runtime or something may go
//! wrong which would cause a backtrace to not be captured. Please feel free to
//! report issues with platforms where a backtrace cannot be captured though!
//!
//! ## Environment Variables
//!
//! The `Backtrace::capture` function may not actually capture a backtrace by
//! default. Its behavior is governed by two environment variables:
//!
//! * `RUST_LIB_BACKTRACE` - if this is set to `0` then `Backtrace::capture`
//!   will never capture a backtrace. Any other value this is set to will enable
//!   `Backtrace::capture`.
//!
//! * `RUST_BACKTRACE` - if `RUST_LIB_BACKTRACE` is not set, then this variable
//!   is consulted with the same rules of `RUST_LIB_BACKTRACE`.
//!
//! * If neither of the above env vars are set, then `Backtrace::capture` will
//!   be disabled.
//!
//! Capturing a backtrace can be a quite expensive runtime operation, so the
//! environment variables allow either forcibly disabling this runtime
//! performance hit or allow selectively enabling it in some programs.
//!
//! Note that the `Backtrace::force_capture` function can be used to ignore
//! these environment variables. Also note that the state of environment
//! variables is cached once the first backtrace is created, so altering
//! `RUST_LIB_BACKTRACE` or `RUST_BACKTRACE` at runtime may not actually change
//! how backtraces are captured.

#![unstable(feature = "backtrace", issue = "53487")]

// NB: A note on resolution of a backtrace:
//
// Backtraces primarily happen in two steps, one is where we actually capture
// the stack backtrace, giving us a list of instruction pointers corresponding
// to stack frames. Next we take these instruction pointers and, one-by-one,
// turn them into a human readable name (like `main`).
//
// The first phase can be somewhat expensive (walking the stack), especially
// on MSVC where debug information is consulted to return inline frames each as
// their own frame. The second phase, however, is almost always extremely
// expensive (on the order of milliseconds sometimes) when it's consulting debug
// information.
//
// We attempt to amortize this cost as much as possible by delaying resolution
// of an address to a human readable name for as long as possible. When
// `Backtrace::create` is called to capture a backtrace it doesn't actually
// perform any symbol resolution, but rather we lazily resolve symbols only just
// before they're needed for printing. This way we can make capturing a
// backtrace and throwing it away much cheaper, but actually printing a
// backtrace is still basically the same cost.
//
// This strategy comes at the cost of some synchronization required inside of a
// `Backtrace`, but that's a relatively small price to pay relative to capturing
// a backtrace or actually symbolizing it.

use crate::env;
use crate::fmt;
use crate::sync::atomic::{AtomicUsize, Ordering::SeqCst};
use crate::sync::Mutex;
use crate::sys_common::backtrace::{output_filename, lock};
use crate::vec::Vec;
use backtrace_rs as backtrace;
use backtrace::BytesOrWideString;

/// A captured OS thread stack backtrace.
///
/// This type represents a stack backtrace for an OS thread captured at a
/// previous point in time. In some instances the `Backtrace` type may
/// internally be empty due to configuration. For more information see
/// `Backtrace::capture`.
pub struct Backtrace {
    inner: Inner,
}

/// The current status of a backtrace, indicating whether it was captured or
/// whether it is empty for some other reason.
#[non_exhaustive]
#[derive(Debug)]
pub enum BacktraceStatus {
    /// Capturing a backtrace is not supported, likely because it's not
    /// implemented for the current platform.
    Unsupported,
    /// Capturing a backtrace has been disabled through either the
    /// `RUST_LIB_BACKTRACE` or `RUST_BACKTRACE` environment variables.
    Disabled,
    /// A backtrace has been captured and the `Backtrace` should print
    /// reasonable information when rendered.
    Captured,
}

enum Inner {
    Unsupported,
    Disabled,
    Captured(Mutex<Capture>),
}

struct Capture {
    actual_start: usize,
    resolved: bool,
    frames: Vec<BacktraceFrame>,
}

fn _assert_send_sync() {
    fn _assert<T: Send + Sync>() {}
    _assert::<Backtrace>();
}

struct BacktraceFrame {
    frame: backtrace::Frame,
    symbols: Vec<BacktraceSymbol>,
}

struct BacktraceSymbol {
    name: Option<Vec<u8>>,
    filename: Option<BytesOrWide>,
    lineno: Option<u32>,
}

enum BytesOrWide {
    Bytes(Vec<u8>),
    Wide(Vec<u16>),
}

impl Backtrace {
    /// Returns whether backtrace captures are enabled through environment
    /// variables.
    fn enabled() -> bool {
        // Cache the result of reading the environment variables to make
        // backtrace captures speedy, because otherwise reading environment
        // variables every time can be somewhat slow.
        static ENABLED: AtomicUsize = AtomicUsize::new(0);
        match ENABLED.load(SeqCst) {
            0 => {}
            1 => return false,
            _ => return true,
        }
        let enabled = match env::var("RUST_LIB_BACKTRACE") {
            Ok(s) => s != "0",
            Err(_) => match env::var("RUST_BACKTRACE") {
                Ok(s) => s != "0",
                Err(_) => false,
            },
        };
        ENABLED.store(enabled as usize + 1, SeqCst);
        return enabled;
    }

    /// Capture a stack backtrace of the current thread.
    ///
    /// This function will capture a stack backtrace of the current OS thread of
    /// execution, returning a `Backtrace` type which can be later used to print
    /// the entire stack trace or render it to a string.
    ///
    /// This function will be a noop if the `RUST_BACKTRACE` or
    /// `RUST_LIB_BACKTRACE` backtrace variables are both not set. If either
    /// environment variable is set and enabled then this function will actually
    /// capture a backtrace. Capturing a backtrace can be both memory intensive
    /// and slow, so these environment variables allow liberally using
    /// `Backtrace::capture` and only incurring a slowdown when the environment
    /// variables are set.
    ///
    /// To forcibly capture a backtrace regardless of environment variables, use
    /// the `Backtrace::force_capture` function.
    #[inline(never)] // want to make sure there's a frame here to remove
    pub fn capture() -> Backtrace {
        if !Backtrace::enabled() {
            return Backtrace { inner: Inner::Disabled };
        }
        Backtrace::create(Backtrace::capture as usize)
    }

    /// Forcibly captures a full backtrace, regardless of environment variable
    /// configuration.
    ///
    /// This function behaves the same as `capture` except that it ignores the
    /// values of the `RUST_BACKTRACE` and `RUST_LIB_BACKTRACE` environment
    /// variables, always capturing a backtrace.
    ///
    /// Note that capturing a backtrace can be an expensive operation on some
    /// platforms, so this should be used with caution in performance-sensitive
    /// parts of code.
    #[inline(never)] // want to make sure there's a frame here to remove
    pub fn force_capture() -> Backtrace {
        Backtrace::create(Backtrace::force_capture as usize)
    }

    // Capture a backtrace which start just before the function addressed by
    // `ip`
    fn create(ip: usize) -> Backtrace {
        let _lock = lock();
        let mut frames = Vec::new();
        let mut actual_start = None;
        unsafe {
            backtrace::trace_unsynchronized(|frame| {
                frames.push(BacktraceFrame { frame: frame.clone(), symbols: Vec::new() });
                if frame.symbol_address() as usize == ip && actual_start.is_none() {
                    actual_start = Some(frames.len());
                }
                true
            });
        }

        // If no frames came out assume that this is an unsupported platform
        // since `backtrace` doesn't provide a way of learning this right now,
        // and this should be a good enough approximation.
        let inner = if frames.len() == 0 {
            Inner::Unsupported
        } else {
            Inner::Captured(Mutex::new(Capture {
                actual_start: actual_start.unwrap_or(0),
                frames,
                resolved: false,
            }))
        };

        Backtrace { inner }
    }

    /// Returns the status of this backtrace, indicating whether this backtrace
    /// request was unsupported, disabled, or a stack trace was actually
    /// captured.
    pub fn status(&self) -> BacktraceStatus {
        match self.inner {
            Inner::Unsupported => BacktraceStatus::Unsupported,
            Inner::Disabled => BacktraceStatus::Disabled,
            Inner::Captured(_) => BacktraceStatus::Captured,
        }
    }
}

impl fmt::Display for Backtrace {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        fmt::Debug::fmt(self, fmt)
    }
}

impl fmt::Debug for Backtrace {
    fn fmt(&self, fmt: &mut fmt::Formatter<'_>) -> fmt::Result {
        let mut capture = match &self.inner {
            Inner::Unsupported => return fmt.write_str("unsupported backtrace"),
            Inner::Disabled => return fmt.write_str("disabled backtrace"),
            Inner::Captured(c) => c.lock().unwrap(),
        };
        capture.resolve();

        let full = fmt.alternate();
        let (frames, style) = if full {
            (&capture.frames[..], backtrace::PrintFmt::Full)
        } else {
            (&capture.frames[capture.actual_start..], backtrace::PrintFmt::Short)
        };

        // When printing paths we try to strip the cwd if it exists, otherwise
        // we just print the path as-is. Note that we also only do this for the
        // short format, because if it's full we presumably want to print
        // everything.
        let cwd = crate::env::current_dir();
        let mut print_path = move |fmt: &mut fmt::Formatter<'_>, path: BytesOrWideString<'_>| {
            output_filename(fmt, path, style, cwd.as_ref().ok())
        };

        let mut f = backtrace::BacktraceFmt::new(fmt, style, &mut print_path);
        f.add_context()?;
        for frame in frames {
            let mut f = f.frame();
            if frame.symbols.is_empty() {
                f.print_raw(frame.frame.ip(), None, None, None)?;
            } else {
                for symbol in frame.symbols.iter() {
                    f.print_raw(
                        frame.frame.ip(),
                        symbol.name.as_ref().map(|b| backtrace::SymbolName::new(b)),
                        symbol.filename.as_ref().map(|b| match b {
                            BytesOrWide::Bytes(w) => BytesOrWideString::Bytes(w),
                            BytesOrWide::Wide(w) => BytesOrWideString::Wide(w),
                        }),
                        symbol.lineno,
                    )?;
                }
            }
        }
        f.finish()?;
        Ok(())
    }
}

impl Capture {
    fn resolve(&mut self) {
        // If we're already resolved, nothing to do!
        if self.resolved {
            return;
        }
        self.resolved = true;

        // Use the global backtrace lock to synchronize this as it's a
        // requirement of the `backtrace` crate, and then actually resolve
        // everything.
        let _lock = lock();
        for frame in self.frames.iter_mut() {
            let symbols = &mut frame.symbols;
            unsafe {
                backtrace::resolve_frame_unsynchronized(&frame.frame, |symbol| {
                    symbols.push(BacktraceSymbol {
                        name: symbol.name().map(|m| m.as_bytes().to_vec()),
                        filename: symbol.filename_raw().map(|b| match b {
                            BytesOrWideString::Bytes(b) => BytesOrWide::Bytes(b.to_owned()),
                            BytesOrWideString::Wide(b) => BytesOrWide::Wide(b.to_owned()),
                        }),
                        lineno: symbol.lineno(),
                    });
                });
            }
        }
    }
}